![]() The single dweller will contain the strength of the incident while you move other dwellers there to fully solve the incident.Īlso note in relation to point (2) that dwellers in a warehouse do gain a bit of experience from preventing incidents, but it is usually so rare for a particular warehouse to have an incident that it is negligible. My main vault has almost all dwellers maxed and it doesnt seem to help much for this one, havent gotten the stranger finder pet though. ![]() ![]() And put some dwellers exploring with high luck and charisma to see what they catch. (Dwellers gain HP each time they level, and the amount of HP depends on the Endurance they had at the moment they levelled.)ĭwellers in a warehouse contain incidents that break out there.įor this reason alone it is worthwhile to have at least one dweller in every warehouse. I think that a pet with a chance of stranger finder maybe do the trick. It gives you more accessible place than the door queue to put your dwellers on "hold". Make sure the room next to your Vault door has some well-armed dwellers nearby in case Raiders try to invade your Vault. If you are training your dwellers to full endurance before you let them level, this is quite useful. So be tactical when you pair up your Dwellers. ![]() This is useful for doing something about all those 50% happiness dwellers on coffee brake, you can park them in the warehouse instead where they grow happyĭwellers don't gain experience from being in the warehouse. There are no reasons for placing dwellers in the warehouse that are related to actual warehousing, however there are other reasons:ĭwellers with high endurance become happy from being stationed in the warehouse. ![]()
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